Nearly every adventuring party ends up in a tavern at some point of time or another. Sometimes, they’re a place of great importance for a plotline or a quest, and sometimes the party just wants to celebrate/commiserate over recent events. Either way – there are times when you’ll need to come up with a tavern on the fly, and while a name and NPCs can be easy enough, once they want to look at a menu, you might find yourself scrambling to determine a level of detail that you might not be prepared for. I personally have created a tavern menu in Barovia where the place ONLY sells stew (and if you want it to be fancy, they’ll throw on a sprig of parsley), because I was caught off guard. Taverns, while so essential to so many D&D campaigns, are often overlooked – especially their menus. We wanted to provide…
Before he became a Christian, C.S. Lewis was deeply inspired by ancient Pagan mythology, and he continued to value it as mythopoeia after his conversion, and seems to have sought to reconcile the Christian worldview with the ancient Pagan one (for example in That Hideous Strength). Lewis was also fascinated by the symbolism of astrology: a practice and worldview which started in Pagan antiquity and continued well into the Christian era. Lewis’ book,The Discarded Image: An Introduction to Medieval and Renaissance Literature, deals in part with astrological symbolism as part of the medieval worldview. Michael Ward has also suggested that Lewis intended the seven Narnia books to be an extended allegory of planetary symbolism. Whether or not he set out to make each book correspond to the themes of a particular planet is not settled; it is however possible to interpret them in…
Hey everybody, in case you haven’t heard there’s this phenomenal show streaming on Twitch called Critical Role which features a bunch of nerdy-ass voice actors sitting around playing Dungeons and Dragons, and they just launched a Kickstarter to create a half-hour animated special based on the exploits of Vox Machina, the legendary adventuring party they played as during their first campaign. All they needed, they said, was $750,000. Well, they met that goal in the first forty-five minutes of their launch and as of this writing the pledges from their fans, known as Critters, have surpassed an astonishing $5.8 million! Because of this, the animated special will now become an entire series!
All right, now for those of you who didn’t just crawl out from under a rock, HOLY SHIT IS THIS A WAKING DREAM? Seriously, did I wander into a fairy ring or follow the will-o’-the-wisps into some illusory pocket dimension in which nerds rule the universe and everybody loves each other? If so then please don’t rescue me.
I’ll never forget when I first discovered Critical Role and Vox Machina. I was thrilled that a show like this even existed, so imagine how I felt once it dawned on me how successful it was. And it didn’t take me long to start fantasizing about an animated series based on these characters, though at the time I didn’t think it was likely to happen anytime soon.
Funnily enough, I was led to this uncanny web series by another strange phenomenon which I’d once considered an unlikely success, the television show Supernatural, when Felicia Day made an appearance on it as Charlie Bradbury, a lovable nerd who instantly became my favourite recurring character. I also recognized that actor from Buffy the Vampire Slayer, and when I learned that she had a web series called The Guild I had to go check it out. It was then that I was introduced to Geek & Sundry, and thereby the Vox Machina campaign of Critical Role, which Day also guest-starred in.
I was a latecomer though. By the time I started watching the first campaign the second one, featuring a new adventuring group called the Mighty Nein, was already beginning. So when I joined the ever-growing online community of Critters on Tumblr and Twitter, I kept seeing spoilers everywhere. This eventually prompted me to just jump right in and start watching the live stream of the second campaign every Thursday while I struggled to catch up on past episodes the rest of the week. Now that I’m all caught up with the second campaign, I’ve gone back to catching up with the first one. But I’ve still got a long way to go.
The great thing about the upcoming animated special SERIES!!! though is that it will deal with events from before the campaign started streaming, so I can take my time and not feel pressured to neglect my real life in order to get up to speed. But then, another great thing about this show is that once you get a feel for each of the characters, it doesn’t really matter where you start watching. I mean, I tuned into the live special The Search for Grog when the VOD became available in February despite having only seen episodes 1 -18 of Campaign 1 at that point, and I was still able to thoroughly enjoy it.
Needless to say, I’m very, very, VERY excited about the upcoming animated series The Legend of Vox Machina and I hope we’ll eventually get to see one featuring the Mighty Nein as well! Huzzah!
It is sort of a trick, isn’t it? Any true Tolkien fan will say that every page in The Letters of J.R.R. Tolkien is essential. However, not everyone enjoys letters as much as I do. Some might absolutely love The Lord of the Rings and The Hobbit, but don’t find great joy peeking into the lives of authors by reading their mail. I may well be the odd man out.
However, embedded in the bits and pieces of correspondence that remain are some absolute gems. It is in these letters that we discover that Tolkien supported C.S. Lewis in his first foray into fiction. We see the heart-crushing weight of work that Tolkien was faced with, and the struggles that he had to complete The Lord of the Rings. And we have the moments, finally, when he finished his work and made it ready for publication. The letters…
Shortly after I blogged about My Big Dumb Ugly Half-orc Hero from the Neverwinter Nights video game I waxed nostalgic and decided to try playing Baldur’s Gate Enhanced Edition as a Half-orc Barbarian. In that short amount of time I’ve gotten pretty far in the game with this character, but I have to say it’s not all just him. Well, a lot of it is, and it’s not merely due to brute strength. But damn if I didn’t assemble a strong party as well.
His merry band of mercenaries currently consists of Viconia, the Drow Cleric, Kagain the Dwarven Fighter, Imoen the Human Thief, Garrick the Human Bard, and Neera the Half-elven Wild Mage. This is not my first time playing the enhanced version of this game, but I gotta say it’s the first time I could really appreciate the advanced AI. Sometimes when these guys encounter hostiles all I have to do is sit back and watch them go to work.
****** SPOILERS AHEAD ******
Since my Bhaalspawn is chaotic neutral, he didn’t spend too much time with Khalid and Jaheira. In fact, he left them at the Jovial Juggler in Beregost and went off to do his own thing. They wanted to get to Nashkel as soon as possible, but I preferred to hold off on that for a bit while I finished some side quests. Then, even when we did finally get to Nashkel, we went to the carnival first. After all, who cares about some silly old mines?
Anyway, by now I had the party I thought I might finish the game with, but there was one more thing I had to do before looking into the iron shortage and that was to help Minsc and Boo save Dynaheir. I love Minsc, and the only reason I would end up removing him from the party after helping him complete his quest was to make room for a tougher fighter, namely Kagain.
But for now I left the Dwarf in Nashkel and the rest of us journeyed to the Gnoll Stronghold. Then, in what I must say was a mission of near surgical precision, we rescued Dynaheir from the pit she was imprisoned in and said our farewells to both her and Minsc, leaving him only a two-handed sword and of course, his beloved miniature giant space hamster. This of course meant we were only five as we headed back, but I wasn’t worried.
It wasn’t even having done this quest before with a different party that made it so easy this time around, except for the fact that I now knew enough to skirt around the Xvart village (time enough for that quagmire later on). But this meant I was taking a different route; one I wasn’t familiar with. To be honest, the real reason I wasn’t worried was that for once I didn’t have Khalid as a party member. In my opinion he’s practically useless as a Fighter. He might’ve made a better Bard. Also, Viconia taking Jaheira’s place as the party’s healer turned out to be one of the best decisions I’ve ever made in this game. With the Ankheg Plate Mail and Stupefier Mace she’s practically invincible, and she has a much wider range of spells, not to mention the Turn Undead ability which Jaheira lacks as a Fighter/Druid. The only thing I miss is the often witty banter the Half-elven couple brought to the party. But Viconia has a few of her own quirky interactions with some of the other NPCs, and Neera has personality enough for them all.
Once safely back in Nashkel I picked up Kagain where I’d left him by the barracks, and we all went to the inn. If you’ve gotten this far in the game (and honestly if you haven’t you shouldn’t be reading this), then you know what happens next. A hapless bounty hunter messed with the wrong mercenary group. We tore her apart in mere seconds. It was epic.
By now the party had a reputation of 9 (due to Viconia’s inclusion in the group), so after my Bhaalspawn’s first nightmare he woke up the following morning with the Larloch’s Minor Drain ability. I purposely avoided getting the rep up to 10 so that that would be the case, but now at last my reluctant hero could begin his long redemptive arc, starting with sorting out the mines and the rotting metal situation.
I was astonished at how quickly we blew through those underground passages which had proved so deadly to parties I’d gone into them with in the past. Before I knew it Mulahey was dead at my feet and we were off to collect our reward. Now that’s all sorted, Tranzig is dead as well, and we’re bandit hunting in the Peldvale. The party’s rep is back up to 10 again, and my Half-orc Hero has had his second nightmare and gained the Cure Light Wounds ability.
In conclusion I’d just like to also mention that the Enhanced Edition appears to have made Bards much more useful. In most encounters, Garrick just stands there singing, and yet I consider him one of the most valuable members of this mercenary group. He’s also cheerful and fun to have around, like Imoen and Neera, especially in contrast with the other three party members. Also, the voice I chose for my Bhaalspawn (MALE6) is perfect. It’s one of the newer ones, and I’m absolutely in love with it.
Weavers of magic, song, poetry and lore – lock up your loved ones as the Bard enters the tavern to make hearts swoon, adventurers bolstered for battle and townsfolk told of daring heroics….
Today I want to talk about the Bard. I had thought about doing class columns for the blog, and wasn’t entirely sure on the route I wanted to go: mechanics? or lore? And I thought to myself: why not both? So to kick us off in our class columns is the bard.
About a week ago I got into a conversation with a couple of people on Twitter about being a Dungeon Master and how it’s essentially a very solitary role. It all started because I felt a hankering to create a new campaign setting, but with a twist. I wanted to create it with other DMs. I wanted input from other Dungeon Masters, and for each of us to build our own sections of this world that we would eventually be able to show to players. Like a kind of gift to the rpg and D&D community. Not a setting devised and created by one person, but a collective of DMs all putting their unique stamp on it, creating a wholly new and different world where each nation feels different than the other. I thought if nothing else it would be a fun exercise and chance to meet and learn from…