Critical Hit!

Matt Mercer and friends have taken the multiverse by storm, tearing gigantic rifts in the very fabric of reality

Hey everybody, in case you haven’t heard there’s this phenomenal show streaming on Twitch called Critical Role which features a bunch of nerdy-ass voice actors sitting around playing Dungeons and Dragons, and they just launched a Kickstarter to create a half-hour animated special based on the exploits of Vox Machina, the legendary adventuring party they played as during their first campaign. All they needed, they said, was $750,000. Well, they met that goal in the first forty-five minutes of their launch and as of this writing the pledges from their fans, known as Critters, have surpassed an astonishing $5.8 million! Because of this, the animated special will now become an entire series!

All right, now for those of you who didn’t just crawl out from under a rock, HOLY SHIT IS THIS A WAKING DREAM? Seriously, did I wander into a fairy ring or follow the will-o’-the-wisps into some illusory pocket dimension in which nerds rule the universe and everybody loves each other? If so then please don’t rescue me.

The Cast of Critical Role, tl to br: Sam Riegel, Taliesin Jaffe, Marisha Ray, Matthew Mercer, Liam O’Brien, Laura Bailey, Ashley Johnson, Travis Willingham

I’ll never forget when I first discovered Critical Role and Vox Machina. I was thrilled that a show like this even existed, so imagine how I felt once it dawned on me how successful it was. And it didn’t take me long to start fantasizing about an animated series based on these characters, though at the time I didn’t think it was likely to happen anytime soon.

Funnily enough, I was led to this uncanny web series by another strange phenomenon which I’d once considered an unlikely success, the television show Supernatural, when Felicia Day made an appearance on it as Charlie Bradbury, a lovable nerd who instantly became my favourite recurring character. I also recognized that actor from Buffy the Vampire Slayer, and when I learned that she had a web series called The Guild I had to go check it out. It was then that I was introduced to Geek & Sundry, and thereby the Vox Machina campaign of Critical Role, which Day also guest-starred in.

I was a latecomer though. By the time I started watching the first campaign the second one, featuring a new adventuring group called the Mighty Nein, was already beginning. So when I joined the ever-growing online community of Critters on Tumblr and Twitter, I kept seeing spoilers everywhere. This eventually prompted me to just jump right in and start watching the live stream of the second campaign every Thursday while I struggled to catch up on past episodes the rest of the week. Now that I’m all caught up with the second campaign, I’ve gone back to catching up with the first one. But I’ve still got a long way to go.

The great thing about the upcoming animated special SERIES!!! though is that it will deal with events from before the campaign started streaming, so I can take my time and not feel pressured to neglect my real life in order to get up to speed. But then, another great thing about this show is that once you get a feel for each of the characters, it doesn’t really matter where you start watching. I mean, I tuned into the live special The Search for Grog when the VOD became available in February despite having only seen episodes 1 -18 of Campaign 1 at that point, and I was still able to thoroughly enjoy it.

Travis Willingham plays Grog the Goliath Barbarian in Campaign One of Critical Role

Needless to say, I’m very, very, VERY excited about the upcoming animated series The Legend of Vox Machina and I hope we’ll eventually get to see one featuring the Mighty Nein as well! Huzzah!

My Big Dumb Ugly Half-orc Hero

Neverwinter Nights by BioWare

I play Neverwinter Nights a lot, and sometimes I come up with player characters for that game that I end up really wanting to play in a tabletop session of D&D. I never thought one of them would be a stereotypical big dumb ugly half-orc, but there you go.

Normally I would never create a PC with an Intelligence lower than 10, but this time on a whim I played through the first chapter of the NWN Original Campaign as a Half-Orc Barbarian named Gulash with an intelligence of 8. It was hilarious! I’ll explain why in a moment, but first, a little more about the character.

While I know that good-looking intelligent, articulate half-orcs are all the rage now (here’s looking at you, Fjord), Neverwinter Nights already has a supporting character who’s an articulate half-orc barbarian, the NPC Daelan, whom you can hire as a henchman, so keeping that in mind you might understand why I preferred to go the other way with this character.

But don’t get me wrong. Gulash is in no way a mindless, unthinking brute. In fact, he has a kind heart and he’s also pretty savvy with a wisdom score of 12. That’s actually one of the things that make me think he’d be great as a PC that I could develop more freely in a real D&D roleplaying scenario. I think a lot of his enemies would underestimate him, calculating only his strength in their assessment of the threat he could potentially pose to them. He’d also be fun to roleplay.

Anyway, for Gulash’s voice I chose from the included voice sets one called Dumb Hero which has some funny lines such as “I’m gonna rip your head off and make it my puppet!” Then, after reading the warning during character creation that lets you know an intelligence lower than 9 means your character can’t speak properly, I proceeded to play, only to be pleasantly surprised when I discovered just what that meant.

As I said, I’d played the game many times before with all sorts of different characters, so I was familiar with nearly all of the dialogue interactions, but now instead of saying, for example “I need to speak to you,” my character would say something like “Me want talk at you”. But funniest of all were the reactions from many of the NPCs when my character spoke to them. They might say something like, “Oh, I see you are a bit slow, friend.” I love that the game’s creators took the time to do this. Unfortunately, this is not true of all modules, including Shadows of Undrentide. It’s understandable though, having to write two versions of all the dialogue in the game would no doubt add considerably to the overhead.

Another thing that made game play a bit different for me this time around was Gulash’s low charisma score. In NWN, half-orcs take a -1 penalty to charisma and I was unwilling to spend any extra points to mitigate that because I wanted him to be a tank. So any extra points I had went into strength, constitution, and dexterity (and the aforementioned wisdom score, of course, to help protect him from mind-affecting spells).

A charisma score of only 9 has some pretty significant consequences in NWN, as I was soon to learn.

Take Persuasion, for example. This skill is charisma-based and very important to game play, particularly insofar as it can be used to open up side quests that would normally be closed to all but a very few specific types of character (such as those belonging to a particular class; though most of the time it appears to have more to do with the PC’s alignment). Less side quests mean less experience points, so it makes sense that you’d want to take on odd jobs, especially if they paid well.

***** SPOILERS AHEAD *****

One such side quest is offered by Judge Oleff in the Halls of Justice. If you’re a lawful good cleric you probably don’t need a high charisma or persuade skill to get the quest, which involves finding the lost tombs of Halueth Never and his adventuring companions. And while it certainly makes a lot of sense that stuffy old Oleff wouldn’t entrust such a sacred task to a chaotic, brutish half-orc barbarian who can’t even speak properly, it’s a great side quest featuring some pretty powerful undead and I really wanted to see how Gulash fared in it. So I gave persuasion a shot, and naturally failed.

In NWN once you fail a persuasion check with a particular character you can’t succeed with them if you try again until you’ve increased your persuasion skill, which, barring the use of a magical item, means after you’ve leveled up again. But when your character is a dumbass barbarian, you don’t get many skill points to waste on things like persuasion, especially when 1 point in persuasion would cost you 2 skill points. Makes sense in terms of roleplaying though. Barbarians tend to persuade with their fists. Still, a few levels later I did finally add an extra point in persuasion, and with a nymph cloak I bought at the auction in the Seedy Tavern, I was finally able to convince Judge Oleff I was the right man–er, half-orc for the job.

Another consequence I wasn’t expecting from having such a low charisma score was actually kind of more sad than funny. After successfully retrieving his first Waterdhavian creature, Gulash decided to celebrate at the Moonstone Mask. After getting a writ from Oleff that declared him plague-free, and buying his Pass Coin to get upstairs, he chose a pretty halfling lass as his companion for the night. But all he could get out of her was a quest… she refused to even consider bedding him because he was so damned ugly.

*****END SPOILERS*****

Overall it’s been a fun (and often funny) experience playing Gulash. It was sort of refreshing to not be squishy, to hack and slash my way through the Neverwinter Nights Original Campaign instead of relying on stealth and magic. I think the only thing I’ll do differently if I play this character in a tabletop D&D game is to make my big dumb ugly half-orc hero a female. Hulking musclebound brutish female half-orc barbarians are apparently in short supply these days. Everyone wants to be sexy, I guess. But this one will rip your head off and make it her puppet, and that’s sexy enough for me.